
Someone somewhere suggested a script to return the AT buffs back to what they were for ease of quickly telling. I had a few minutes on my hands to spend doing it, so I decided to create it. If you want it, check out this page.

Someone somewhere suggested a script to return the AT buffs back to what they were for ease of quickly telling. I had a few minutes on my hands to spend doing it, so I decided to create it. If you want it, check out this page.
Some new buff icons have appeared! Especially noticable is that the single image/notes for all Accordion Thief buffs has changed to a unique icon for each one containing the note. This may be a slightly negative thing, because it is a little harder to tell at a quick glance how many AT buffs you have on at a time. However, I do very much like the art itself!
Accordion Thief:






















Turtle Tamer:





KoLMafia was updated to Version 13.2 yesterday. The main reason for this is because of a change to the account page, which broke the use of the combat action bar, moods and a few other things in mafia. If you’re having problems with any of these in mafia, you need to update.
Other things that the update includes are:
A new update has allowed Seal Clubbers to do something absolutely CRAZY. It is now possible for Seal Clubbers to summon Infernal seals to club. Insanity!
Infernal Seals require you to use a figurine and candle(s) to summon them. They are consumed on use. All Seals will take 1 damage from anything that is not a club. A total of five Seals can be summoned by a Seal Clubber each day. Fighting with an Infernal Seal does NOT consume an adventure. You must be a certain level to use each figurine that summons a seal. Seals cannot be Spooky Putty’d.
There are two types of Infernal Seals - lesser seals and greater seals. Lesser seals can have their figurines purchased from the Smackerteria (Muscle Guild) or Hermit and use the candles purchased from there too. Greater seals figurines need to be found in various places around the Kingdom, and require only a single candle, however, that candle needs to be the upgraded form of the basic candle, which involves combining a certain drop from the lesser seals with the original candle.
I’m trying a new format for some of this stuff, below. The above information should make most of the below make sense, hopefully! A little bit of the stuff below is predicted from the currently known information, and this is marked, and missing information/names. This stuff should be filled in as more seals are clubbed for spading.
Candles:
Lesser Figurines:
Lesser Seals - Require Lesser Figurine and a number of normal candles:
Greater Figurines:
Greater Seals - Require Greater Figurine and a single imbued candle:
Item Drops / Creations:
Updated 8th May:
Source:
Wiki/Ingame
Forums
Hooray! it’s complicated! It’ a new type of item! There are two new items in the Mr. Store at the moment.
Clan Pool Table (3 Mr. Accessories) and Clan VIP Lounge Invitation (1 Mr. Accessory)
The Clan VIP Lounge Inviation is a usable item that gives a Clan VIP Lounge key, that allows you into a new area in your clan, in the bottom left corner of the main clan page, called the VIP Lounge. The VIP lounge is automatically in any clan - you just need the key from the Mr. Store item to access it.
Of significant importance: THE KEY TO THE LOUNGE IS A FREE PULL IN HARDCORE. This means that this Mr. Store item can be used in hardcore. Bad Moon is only place you won’t be using this stuff.
In this area, you can automatically access two more areas:
A Relaxing Hot Tub
Can be used five times per day. Upon use it heals your character to maximum health and removes “all negative statuses”. This doesn’t include teleportitis. What “all negative status” is, is not really known yet. It’s probably safe to assume this is “all effects that the Naughty Sorceress doesn’t remove when you fight her”, though.
Deluxe Mr. Claw “Skill” Crane Game
Can be used three times a day like the normal Mr. Claw crane, but gives new plushies. All items are gift items. Not sure of all the items that are given, but there are a few cool things so far:
Now for the next item. This item is a whole new type of Mr. Store Item - a Clan Item. These open up new areas within the VIP lounge. When Clan Items are in the Mr. Store, the item to access to VIP lounge will be too.
The Clan Pool Table can be used by anyone in a clan to make the Clan Pool Table accessible to all people with access to the Clan VIP room within that clan.
The Table itself allow you to play pool 3 times a day. Each time you play pool, you play against the clanmate who won the previous game of pool. You have a choice of three options, and these are the effects of each:
No adventures are consumed in getting these buffs. Winning or losing has absolutely no effect on your buff from the pool-off.
Your option determines how you play against the current winner on the table. From (extremely) limited spading it seems that your stat that you’ve chose (muscle/myst/mox per option) seems to be compared in some way. (I lost with a lower stat and won with a higher stat).
There is a list in the clan of the top number of wins on the pool table within that clan.
Other Information
The real “Item of the Month” here is the 3 Pool Table. The Clan item will be the unique item each month - whenever a clan item is on offer the Invitation will also be on offer for 1 Mr. Accessory. (According to the forums).
So, in summary:
Sorry about the absurd lateness on this, but it couldn’t be helped, sadly. On the bright side, this is likely the most massive post I’ll write about an IoTM.
March 2009 Item of the Month
Category: Familiar
What does it do?: It naturally acts as a volleyball, and will react with it’s own abilities whenever you use (most) skills in battle. You can also “tune” it’s stat gains to a specific stat using it’s familiar equipment. On top of this, when Ode to Booze is active on your character, you can run away from a fight without using an adventure a number of times based on it’s weight.
How does that work?:
The familiar will always act as a volleyball - giving the square root of it’s weight in bonus subsstats at the end of a battle. A piece of familiar equipment can be gained from the arena - there are three different pieces of equipment. When you equip this piece of equipment, all the stat gains that the familiar generates will all goes towards a single statistic, depending on which piece of equipment it is:
Each of these items can be turned into each other simply by using them, they turn Crimsilion -> Charpuce -> Aquaviolet -> Crimsilion
To make an example of how this works, a normal 25lb volleyball or volleyball analouge would give a total of 5 substats. However, stats are attributed in a 2:1:1 ratio, biased towards the mainstat, meaning you would gain 2.5 substats for your main stat, and 1.5 to both of your other stats, from the volleyball. If you tuned the Bandersnatch by equipping the right equipment, you would gain a total of 5 substats from your familiar, but they would all be in your main-stat, making it signifigantly more powerful for leveling you up.
On top of this, the Bandersnatch will also react to your skill use in battle. Depending on the skill you use, it will have a different effect. I’ll order the effects they have based on the class the skill originally comes from. Only class skills appear to have a response from the Bandersnatch.
Smust is an effect that stuns the opponent for 2 turns. This effect can only be triggered once per combat, and will instead do bonus physical damage if the skill would normally give smust each time after. All other skills (including + familiar weight!) can trigger multiple times per fight. All these details are thanks to the Wiki.
Seal Clubber:
Turtle Tamer:
(I do not know how butt-chains go with the Bandersnatch. A response would be awesome!)
Sauceror:
Pastamancer:
Accordion Thief:
Disco Bandit:
The explaination is not quite over yet! The final ability of the Bandersnatch only kicks in when the Ode to Booze buff is in effect. No combat skill responses will trigger whilst Ode to Booze is in effect. However, instead you are able to run away from a monster without consuming a turn, up to buffed weight / 5 times in a day. The weight that is used to determine this is the current buffed weight of the familiar in the adventure you’re attempting to run away, which means that you can buff the familiar up with buffs to eek out a few more runaways at the end of the day.
What does that mean?:
It means I had to write way too much in that last section. And probably in this one too!
This familiar (when primed to a stat) is likely to give the most direct stat-gain bonus of any familiar during any given point of an ascension. When not primed to a stat, it’s still as good as any other volleyball at being a volleyball. There is, of course, the disadvantage of having to spend time in the arena to get the familiar item in hardcore, which is a huge 10 turn time sink on day one. In softcore though, it’s almost certain that the equipment is very much worth a pull, when the bonus stats are compared to wax lips.
Just for an example of why this familiar’s stat-tuning is crazily powerful - if you can get the equipment. A normal volleyball would have to be 144 pounds (gains 12 total stats, 6 main, 3 both offstats) to get the same main stat bonus as a 36 pound (gains 6 total stats, 6 main) tuned bandersnatch.
The familiar makes dealing with high ML monsters simply ridiculous. If you have Entangling Noodles and Lunging Thrust Smack / Shieldbutt permed, this familiar will give you 3-4 more turns of stunning per fight. This makes handling even insanely high powered monsters very doable, when you consider you have up to 8 turns of stunning from noodles/smust, and a damage bonus for every shieldbutt after the first.
This is also assisted by the effects gained from Saucestorm / Wave of Sauce / Canneloni Cannon / Stuffed Mortar shell, which can generate large amounts of familiar experience in a short amount of time from consumption of MP. With enough spell damage, it is possible to be generating MP by using Saucestorm and Wave of Sauce during a fight, making it possible to generate familiar weight effectively against monsters that resist the element of your spells, at a net gain of MP.
If this wasn’t insane enough, there’s an obvious practical benefit to being able to disregard a certain amount of adventures per day. Even if you’re not using the familiar as your main familiar, you’ll be able to to get up to 3 runaways / day thanks to Leash/Empathy/Pet Buffing Spray (pumpkin bucket/mayflower in softcore) boosting the familiar weight. Runaways can also be used to manipulate delay() too!
The Bottom Line:
If you play optimally: You want this familiar. It can generate 1-3 free runaways for you even if you don’t use it as your main familiar (in case something even better comes along in the future). If you do use it as your familiar, it can be the most powerful statgaining familiar in a run, by a fair margin. It lets you handle insanely powerful enemies. It slices, it dices, it gets fat fast. Only thing it doesn’t do is drop gongs, absinthe or items.
If you play for fun content: You want this familiar. It has some really awesome writing, and is a really awesome reference, with different content depending on what class skills you’re using. This adds up to an awful lot of well written text.
If you play for ease of play: You will probably want this familiar if you use skills to beat enemies - it adds some serious kick to your skills. Adding several extra turns of stunning makes normal monsters (and bosses, really) a cakewalk, similar to the disembodied hand, but also being good for you at the same time!
Bottom Bottom Line: This thing is powerful.
Sources:
Hooray! I’m back!
After clearing out a good 250-ish spam comments, I’m back and ready to write some more - hooray!
Some awesome updates today (well, I think so anyways).
Avatar / Signature Generation
It’s now possible to generate an avatar or a signature using your character’s ingame information - from the account page, you can create three different types of dynamically updated images to be used on forums:

The signature is 500×100 (for now) and has five empty places where you can put in data like -
Left Boxes (2x):
Right Boxes (3x):
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The Avatar is 100×100, and shows your current ingame avatar, along with your current ingame familiar.
All I’ve Gotten Sig

This sig allows you to choose a time period (days, weeks, months, microfornights (A millionth of a fortnight, which is about 1.2 seconds. Damned computer science jokes)) and an item from your display case to put into the signature.
The sig appears to be of variable size, but it seems unlikely to reach any bigger than 500 pixels wide, and is always 45 pixels tall.
“Current” for all of the above statements, pretty much means “no more than 30 minutes old”. It is also possible to put a border around any of the above types of images as well.
Your profile can now bear all, or cover up more:
You can now select what you want to show on your public profile to a much larger extent than the past - you can now choose to show (or not show):
That Permed Skills one is going be /great/ for Ascension Contests in particular.
Account Page Now Has Time to Rollover:
Handy, but not a massive update - the account page now tells you how long it is until rollver, along the lines of:
Currently 01:31:20 until rollover.
I’m currently not able to do anything on the internet, thanks to a really crappy (effectively) monopoly telephone company that decided that saying “no, we don’t want your internet offer” during the cooling off period meant that we want you get rid of our current internet. So, signing up for a new ADSL2 connection (which secondarily does not at all involve paying said monopoly company) which means no internet until April, which is why I haven’t posted any blog posts for quite a while.
So, I’m unlikely to write another blog post until April, unless something miraculous happens.
Sorry for the lack of posts lately - been a bit distracted with some real life stuff, but oh well, not much can be done now!
Some nice updates over the last week or so since my last post:
Major-ish:
Minor-ish:
More new chat commands have been announced:
Hooray, I like this very much!